This is the 14th video in a series on remaking Hotline Miami in GameMaker Studio. The video tutorial shows you how to setup a weapon pickup cycle but now based on passing in ammo from the pickup instance, to the player which can now fire a weapon when the value of ammo is bigger then 0...
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This is the 13th video in a series on remaking Hotline Miami in GameMaker Studio. The video tutorial shows you how to setup a weapon pickup cycle. You basically have a pickup instance which holds the weapon type (sprite) stored, which in case of getting picked passes that information onto...
This is the 12th video in a series on remaking Hotline Miami in GameMaker Studio. The video tutorial shows you how to setup another sprite which is being draw over the player object. This sprites indicates that a specific weapon is being equipped and is purely cosmetic. We also setup a...
This is the 11th video in a series on remaking Hotline Miami in GameMaker Studio. The video tutorial shows you how to create a pickup weapon like you see in Hotline Miami which is hovering plus having a shadow below. For that we need once again the ease function and apply that to the...
This is the 10th video in a series on remaking Hotline Miami in GameMaker Studio. The video tutorial shows you how to setup our camera further. We want to have a target swapping camera system where a dummy target object can be used as a means to zoom into areas out of normal sight from...

