This enemy ai video tutorial shows you how to make an enemy that throws in an parabollic arc grenades in GameMaker Studio. The idea is quite simple. You need to setup the grenades with a direction upwards plus set some speed. To create the arc movement you need a secondary force downwards...
Layout A (with pagination)
This enemy ai tutorial shows you how to make an enemy that flyes in a wave pattern plus a rammer enemy that “charges” on the player in GameMaker Studio. The idea is quite simple. Both enemy types bounce off walls that a flagged as solid. Both go or rather fly from left to...
This enemy ai tutorial shows you how to make an enemy that bounces off walls (ricochet) with only 3 lines of code in GameMaker Studio. The idea is quite simple. You give you enemy a start speed plus a direction where to go to. Movement is now setup, the automatic bouncing work when you...
They always run, Industria, Mana Spark, Shieldmaiden [Lazy reviews]
This lazy review is meant give some attention to so unknown (indie) video games. All said is my personal opinion and meant to give you a quick and dirty insight to the games shown. 1. They always run, a great story driven 2d platformer (7/10) pro: – beautiful and professional art...
Fake/virtual input threshold [Game Maker Studio 2 | Basics]
This basics video tutorial shows you how to make a fake/virtual threshold for binary inputs from the keyboard or the gamepad in GameMaker Studio. The idea is quite simple. You want the keyboard or gamepad to have a threshold which doesn’t exist on those buttons. They can be only...

