This is the 8th video in a series on remaking Vampire Survivors in GameMaker. The video tutorial shows you how to give the enemy i-frames and swap the sprite to indicate an invulnaribilty state which is being reset later on. The idea is quite simple. You want the enemy only to get hit by...
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This is the 7th video in a series on remaking Vampire Survivors in GameMaker. The video tutorial shows you how to use the weapons created to damage the enemies and if their hp pool is zero to destroy them. For that we first assign a damage value to the weapon parent and assign a hp...
This is the 6th video in a series on remaking Vampire Survivors in GameMaker. The video tutorial shows you how to make your weapon system more dynamic by having easy to use slots. These slots determin what uses event is being fire out so that each looping alarm can be empty or trigger the...
This is the 5th video in a series on remaking Vampire Survivors in GameMaker. The video tutorial shows you how to do create an easy weapon system. The idea is simple, you have alarms that run down and once an alarm is triggered you spawn the correct weapon. These weapons are in one of the...
This video is an interview with Xor who is an expert in his niche field of graphical shaders. Shaders are not just a gizomo that is being used to manipulate a given image. My interview partner Xor is giving us a view into how he became proficient with shaders, an overview on GameMaker and...

