This is the 11th and final video in a series on remaking Vampire Survivors in GameMaker. The first part of this video tutorial shows you how to make a xp system that makes scale upwards. Before we can make a menue popup system possible we need to block things to like spawing, player...
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This is the 10th video in a series on remaking Vampire Survivors in GameMaker. The first part of this video tutorial shows you how to make a gem/gold pickUp system that is you see in Vampire survivors. That we do in 5 steps. First we create a coin instance once the enemy is killed, next...
Super Demon Survivors is a homage to time survival reverse bullet hells, set in a familiar world pitting multiple characters against hordes of demons and monsters in a multistage free for all. Can you outlast wave after wave of increasingly difficult, minimalistic gameplay using an array...
(De)-activate + spawn enemies around player [#9 Vampire Survivors Remake in GameMaker ]
This is the 9th video in a series on remaking Vampire Survivors in GameMaker. The first part of this video tutorial shows you how to setup a system that activates instance (of enemies) in the view and deactivates them outside the view (plus some extra buffer around the view). Deactivated...
This advanced video tutorial shows you how to utalize the current time, dates or even use time stamps for saving in mobile devices in GameMaker. Image this, you want to have create a mobile game where you time game your content. The problem is once you close you application you cannot...

