This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...
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Persistance or carry over values [Game Maker | Most know Basics]
This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...
Scope and encapsulation [Game Maker | Most know Basics]
This basics video tutorial shows you what scope and encapsulation mean in GameMaker. These to interlocking concepts are a must know in GameMaker and generally in...
Sound in video Games + use in GameMaker
This video is an updated basics video about how to use sound in general for video games and in GameMaker. I wanted to do a comprehesive new video, to fill in the blanks...
Turbo Overkill, Incision, Blood West [Lazy reviews]
Turbo Overkill (early access): 9 of 10 Developer: Trigger Happy Turbo Overkill is a fast paced boomer shooter with low pixel graphics. The games has it all, fast...
Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]
The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start...
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Persistance or carry over values [Game Maker | Most know Basics]
This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...
Scope and encapsulation [Game Maker | Most know Basics]
This basics video tutorial shows you what scope and encapsulation mean in GameMaker. These to interlocking concepts are a must know in GameMaker and generally in programming because all programming languages have them in one way or another. In GameMaker scope is being refered to what...
Sound in video Games + use in GameMaker
This video is an updated basics video about how to use sound in general for video games and in GameMaker. I wanted to do a comprehesive new video, to fill in the blanks and give you a solid start and minimal use case, as a basic a guide. Content: 1. What music and sound effects mean in...
Turbo Overkill, Incision, Blood West [Lazy reviews]
Turbo Overkill (early access): 9 of 10 Developer: Trigger Happy Turbo Overkill is a fast paced boomer shooter with low pixel graphics. The games has it all, fast responsive controls, actually good weapons, a cool protagonist that has a chain saw leg which can be used for sliding through...
Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]
The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start with the best thing first, we now have from this point on an asset class that allows it to be edited in an editor in real...

