Layout A

Video

Persistance or carry over values [Game Maker | Most know Basics]

This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...

Read More

Layout A (slider)

Video

Persistance or carry over values [Game Maker | Most know Basics]

This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...

Read More
Video

Scope and encapsulation [Game Maker | Most know Basics]

This basics video tutorial shows you what scope and encapsulation mean in GameMaker. These to interlocking concepts are a must know in GameMaker and generally in programming because all programming languages have them in one way or another. In GameMaker scope is being refered to what...

Read More
Video

Sound in video Games + use in GameMaker

This video is an updated basics video about how to use sound in general for video games and in GameMaker. I wanted to do a comprehesive new video, to fill in the blanks and give you a solid start and minimal use case, as a basic a guide. Content: 1. What music and sound effects mean in...

Read More
Video

Turbo Overkill, Incision, Blood West [Lazy reviews]

Turbo Overkill (early access): 9 of 10 Developer: Trigger Happy Turbo Overkill is a fast paced boomer shooter with low pixel graphics. The games has it all, fast responsive controls, actually good weapons, a cool protagonist that has a chain saw leg which can be used for sliding through...

Read More
Video

Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]

The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start with the best thing first, we now have from this point on an asset class that allows it to be edited in an editor in real...

Read More
Video

Steam wishlists – Which way is the best [Marketing for Indie developers]

This video shows you what people think is the best way to get Steam wishlists and what the reality is on average. To put it into context, I have put out a poll on this Youtube page and asked my community what they thing which marketing way generates most wishlists. Is it the mighty blue...

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Video

Designer Zhengis Tasbolatov – Streets of Rampage [Interview]

This video is an interview with Zhengis Tasbolatov who is a developer and artist from Kazakhstan making the video game Streets of Rampage. Right from the start you can see the exeptional and beautiful hand drawn graphics that Zhengis is creating for his game. So if you want to peek inside...

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Video

Gradient water/sea background – The easy way [GameMaker | Vfx]

This vfx tutorial shows you how to make a sea/gradient background for showing off in GameMaker with just a few mouse clicks. The setup of this background consists of 3 visual effect layers. A gradient with a light and dark color, the underwater effect for a nice distortion of that...

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Video

External Hit Animation – Juice up any game [GAME DESIGN CODE]

This video shows you how to juice up any video game with good Game Design. External Hit animations are the backbone of any video game and indicate to the player with an animation that something is happening to the player/npc instance. Note that external hit animations are coming from the...

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Video

One line collision system – Add casually [GameMaker beta]

There is not much to say besides that YoYo Games added in their beta casually a one line system that does collision checking for you. It does even work on slopes. This is a really big hurdle for beginners and is a more then welcome addition to GameMakers functions to make a game really...

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Layout A (combined with B)

Video

Persistance or carry over values [Game Maker | Most know Basics]

This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...

Read More

Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]

The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start...

Layout A (with pagination)

Video

Persistance or carry over values [Game Maker | Most know Basics]

This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values like health ammo etc. during runtime into other levels/rooms. Since GameMaker and other engines front load things, once...

Read More
Video

Scope and encapsulation [Game Maker | Most know Basics]

This basics video tutorial shows you what scope and encapsulation mean in GameMaker. These to interlocking concepts are a must know in GameMaker and generally in programming because all programming languages have them in one way or another. In GameMaker scope is being refered to what...

Read More
Video

Sound in video Games + use in GameMaker

This video is an updated basics video about how to use sound in general for video games and in GameMaker. I wanted to do a comprehesive new video, to fill in the blanks and give you a solid start and minimal use case, as a basic a guide. Content: 1. What music and sound effects mean in...

Read More
Video

Turbo Overkill, Incision, Blood West [Lazy reviews]

Turbo Overkill (early access): 9 of 10 Developer: Trigger Happy Turbo Overkill is a fast paced boomer shooter with low pixel graphics. The games has it all, fast responsive controls, actually good weapons, a cool protagonist that has a chain saw leg which can be used for sliding through...

Read More
Video

Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]

The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start with the best thing first, we now have from this point on an asset class that allows it to be edited in an editor in real...

Read More