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External Hit Animation – Juice up any game [GAME DESIGN CODE]
There are two most common ways how to do this. A visual and easier way is to simply have an hit animation image that is running down it’s animation and once it is finished you then remove it. That can be used as a default hit animation for all cases or as specific type of hit animation (elemental, weapon hit or internal bleed/oil/rubble) or both.
The most common way in video games is to use particles that are being spawned in a particular way. This approach is more complicated and needs fine tuning becaues these animations are a composite of different particles. A vanilla hit effect for example has a fast moving ring that goes from the center and exands plus small lines that rapidly move out of the center in an circular fashion.
Tldr:
– sprite/image or particles or both to create hit effects
– can be default, specific internal/external effects
π§ For the future: There will be follow up video that shows these hit animations with code and a visual
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CHAPTERS
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0:00 Hit animation with sprites/images
0:18 Specific hit animation (elemental, weapon etc.)
1:04 Hit animation with particles
1:40 Combined hit animations
2:14 Game shown: Celeste
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