Advanced Gamemaker, Game Design, Gamemaker AI, Gamemaker Basics, Hotline Miami Remake, Interviews, Made in Gamemaker, Pixel Art Game, Super Demon Survivors, Uncategorized, Vampire Survivors Remake, Video Game Reviews, Visual Effects
Fake/virtual input threshold [Game Maker Studio 2 | Basics]
The idea is quite simple. You want the keyboard or gamepad to have a threshold which doesn’t exist on those buttons. They can be only pressed or not pressed (gamepad thumbs excluded). So we remedy that by increasing a number. That we do by pressing and reset it to zero if no key is pressed. If that number is big enough you can use it in a virtual/fake threshold way to start moving or increase walkspeed or any other way you wish. That’s it
If you are unsure about controls in Gamemaker, I got you covered:
https://youtu.be/SmCH5tCNh68
https://youtu.be/9C5VrVVsjuM
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
Graphics used:
Gassasin CC3by
https://opengameart.org/content/16xx16-tileset-pokemonzelda-styled
Corey Archer CC0
https://opengameart.org/content/top-down-pokemon-esque-sprites
————————————————————–
0:00 What we will do
0:50 Subscribe
0:58 Theory how it works
1:28 Coding part
8:46 Game shown: Death’s Gambit
Add comment