This basics video tutorial shows you what persistence, aka carry over values/instances, mean in GameMaker. These concept is pretty simple, you want to carry over values...
Scope and encapsulation [Game Maker | Most know Basics]
This basics video tutorial shows you what scope and encapsulation mean in GameMaker. These to interlocking concepts are a must know in GameMaker and generally in...
Sound in video Games + use in GameMaker
This video is an updated basics video about how to use sound in general for video games and in GameMaker. I wanted to do a comprehesive new video, to fill in the blanks...
Turbo Overkill, Incision, Blood West [Lazy reviews]
Turbo Overkill (early access): 9 of 10 Developer: Trigger Happy Turbo Overkill is a fast paced boomer shooter with low pixel graphics. The games has it all, fast...
Update V2023.2 – Bling bling is back with the new Particle Editor [GameMaker]
The newest patch V2023.2 comes with some good new features. The biggest and best feature is the new particle editor with the new asset particleSystem class. To start...
Steam wishlists – Which way is the best [Marketing for Indie developers]
This video shows you what people think is the best way to get Steam wishlists and what the reality is on average. To put it into context, I have put out a poll on this...
Designer Zhengis Tasbolatov – Streets of Rampage [Interview]
This video is an interview with Zhengis Tasbolatov who is a developer and artist from Kazakhstan making the video game Streets of Rampage. Right from the start you can...
Gradient water/sea background – The easy way [GameMaker | Vfx]
This vfx tutorial shows you how to make a sea/gradient background for showing off in GameMaker with just a few mouse clicks. The setup of this background consists of 3...
External Hit Animation – Juice up any game [GAME DESIGN CODE]
This video shows you how to juice up any video game with good Game Design. External Hit animations are the backbone of any video game and indicate to the player with an...
One line collision system – Add casually [GameMaker beta]
There is not much to say besides that YoYo Games added in their beta casually a one line system that does collision checking for you. It does even work on slopes. This...