This is the 6th video in a series on remaking Vampire Survivors in GameMaker.

The video tutorial shows you how to make your weapon system more dynamic by having easy to use slots. These slots determin what uses event is being fire out so that each looping alarm can be empty or trigger the correct weapon slotted to this specific weapon. That’s it!


🚧 For the future: This series will will build expanded the further we go into the series.


💻Project + assets found here:
https://1up-indie2.itch.io/vampire-survivors-mini-engine


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CHAPTERS
——————————————————————————————————-
0:00 What we will do
0:40 Subscribe
0:52 Setting the timers to arrays
2:12 Slot for each alarm to have a weapon assigned to it
5:40 Optional – Create a fireball
7:10 Dummy test to show how we can set a weapon to a slot

1up Indie

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