Gamemaker Basics
The holy trinity of creation [Game Maker Studio 2 | Basics]
The hierarchy is Variable Definition, Create Event and Creation Code. Why is that important to know? Well, one can override the variables of the others, so this a must know in the context of creating your video game in GameMaker Studio 2.
The Variable Definition is the most recent addition to GameMaker Studio 2 (2019 I guess) and is another way to utalize variables similar in structure to Unity. It is more beginner friendly for teams/ non-coders which want to test/adapt settable things ingame.
Cool art from the thumbnail: CC3by JosephSeraph
https://opengameart.org/content/js-monster-pack-4-ascent
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
♥ My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
♥ My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
♥ Support me and get fresh game art and game maker projects every month:
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0:00 Introduction
0:54 Subscribe
1:06 General concept explained
6:35 A little example how to solve a spawner problem
13:04 Game shown: Mighty Goose
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