This vfx video tutorial shows you how to create a pixelation effect for a room transition in Gamemaker Studio.

This effect you see a lot in good old Super Nintendo and Sega games where the player is seeing a transition from a level to level or from a world map into a level. Famouse examples are Super Mario World or Secet of Mana.

The idea is simple: You set your fx layer of choise to a pixelate filter and add up the pixelate value in it. Once the screen is looking like a mess, jump to another room which is already pixelated and clear is slowy of the pixel effect also.


In depth video for fx layer:
https://youtu.be/0rHLIh4dR8s


👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie

Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)


CHAPTERS
——————————————————————————————————-
0:00 Preview of what we will do – water effect on the background
0:40 Subscribe
0:50 Concept and setup explained
1:24 Setting up the object that handles the pixelation

1up Indie

View all posts

Add comment

Your email address will not be published.