Shaders are not just a gizomo that is being used to manipulate a given image. My interview partner Xor is giving us a view into how he became proficient with shaders, an overview on GameMaker and why this is his ide of choise, followed up by some really wide speculation where the future might take us and lastly a technical showcase of what you can do with shaders.
So if you find this field shader writing and computation as fascinating as he does, well you can follow him on social media or learn on this bog post the fundamentals on shaders. The world of shaders is hard road but a rewarding one (even as a future career). All those background videos you see in the interview are his own shader creations which you can see for yourself on Shadertoy.
🐦 https://twitter.com/XorDev
💻 https://gmshaders.com
🚀 https://www.youtube.com/c/XorDev
💬 https://discord.com/invite/RAC79Ud
👑 https://xordev.itch.io/
📸 https://www.shadertoy.com/user/Xor
// The audio is a bit wonky, sorry for that. Hopefully that doesn’t
CHAPTERS
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0:00 Who is Xor
1:30 Tools Xor uses
2:50 What is good about GameMaker
4:50 GameMaker in comparison to other engines
8:40 GameMaker’s updated roadmap
11:10 Particles vs shaders
12:30 Gamemaker particle editor
14:10 Risk of cookie cutters systems
15:35 GameMaker bought by Opera – pros and cons
18:45 Future of GameMaker
21:29 GameMaker 2D and 3D
23:45 GameMaker popularity
25:05 GameMaker fx layer
29:25 Graphical trends – raytracing
31:02 Shaders now and in the past
32:12 New technical fields in graphical computation
33:30 Unreal Engine 5
35:22 Mobiles, augmented reality
38:05 A thing of the past, developers with screens
39:27 Will the robots replace us
45:05 Xor’s plans in the future
34:00 Xor’s voxel engine exclusive content
44:41 Xor’s voxel engine 2
45:21 Numbos vaporwave shader
45:44 Xor’s fireworks shaders
47:30 Xor’s 3D water shader
48:20 CPU vs GPU
51:30 GMshaders.com and a series on learning about shaders
53:13 If you have questions or want another specific talk with Xor, write it in the comments
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