This is the 2nd video in a series on remaking Vampire Survivors in GameMaker.

The video tutorial shows you how to create in a very simple way to create a randomly generated ground. The idea is quite simple. You have a sprite stripe (or a big tileset sprite sheet) and you loop through all possible tile positions of the room with a double loop to set a random tile from this tileset. Image it like this, you let GameMaker pick one of those brushes/tiles and set to each possible postion a random one. That’s it.

You can find the whole code in the comment section.

🚧 For the future: This series will will build expanded the further we go into the series.


💻Project + assets found here: This will be found on my itch.io or on my patreon, for not, it is under construction


// video on tilesets:
https://www.youtube.com/watch?v=3nTAK5NyZFU

// video on seeds and randomness:
https://www.youtube.com/watch?v=PfZKt7-o_Ac




👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie

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💬 Discord: https://discord.gg/gvr98nb
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CHAPTERS
——————————————————————————————————-
0:28 What we will do
0:26 Subscribe
0:37 Setting up a tileset
1:46 Flipping the tile randomly in a controller object
6:34 Creating and object player, placing him in the room and setup the camera

1up Indie

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