This is the 17th video in a series on remaking Hotline Miami in GameMaker Studio.

The video tutorial shows you how to do a muzzle effect on a given weapon. Here a few things need to come into consideration. By shooting the muzzle instance needs to stick to the weapon’s end. This position we did already set in the previous video (Weapon_X, Weapon_Y). There is a difference though because the muzzle isn’t flying away, so we need to make sure that it stays at the end of the weapon regardless of the changed movement of the instance (here our player) holding it.

0:00 Explaining what we will implement
1:40 Creating the muzzle object
3:25 Spawnin by muzzle instances on shooting
8:22 Optional drawing by utalizing blendmodes


Project + assets found here:
https://1up-indie2.itch.io/hotline-miami-clone-project-sprites

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