This is the 10th video in a series on remaking Hotline Miami in GameMaker Studio.

The video tutorial shows you how to setup our camera further. We want to have a target swapping camera system where a dummy target object can be used as a means to zoom into areas out of normal sight from the perspective of the player object.

// camera in detail:
https://youtu.be/a9scW0i3tYw
https://youtu.be/9SqqelZxSxs

// music by 14BitAshren
Blonde Sunrise
https://www.youtube.com/watch?v=k_cxPC2p1F4

0:00 Intro, what we want to clone
0:52 Subscribe
1:25 Creating dummy target object
1:48 Failsave instance check in camera object
3:40 Creating a target instance inside the player
7:13 Destroy condition of target object
9:32 Moving the dummy camera object
10:00 Clamping mouse x,y values to a rectangle

Project + assets found here:
https://1up-indie2.itch.io/hotline-miami-clone-project-sprites

👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie

Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)

1up Indie

View all posts

Add comment

Your email address will not be published.