Gamemaker Basics
Gamepad button vs thumbstick + deadzone – [Game Maker Studio 2 | Basics]
The regular buttons like x,y,b,a (Xbox controller), tringle, square,x,o (playstation controller), shoulder R1, R2,L1,L2 and the d-pad are binary in their behavior. They can be pressed or not pressed. By using gamepad_button_check you will get a return value of 0 for not pressed and 1 for pressed.
In contrast to that are the thumbsticks. They are set on an horizontal and vertical axis. These return a range between -1 to 1 if checked by gamepad_axis_value. To control the deadzone in between you can use gamepad_set_axis_deadzone to reset plus normalize the -1 to 1 range.
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