Super Demon Survivors
First impression mattes [Super Demon Survivors devlog #2]
Can you outlast wave after wave of increasingly difficult, minimalistic gameplay using an array different weapons and power ups?
Where you like the genre or you want to be part of the active community, you will have direct influence on how the game will be done via comments below or directly with me and my community on my discord server.
The game is made by me and Gutpunch studios to create a game that is in the spirit of the good old games but with modern standards.
https://gutpunchstudios.com
// content of this video:
In this video I take you on a journey of a game developer where it is crucial to have an impact on the player the moment the game is starting. The first titel screen gives passive informations of what to expect from a game. It sets expectations, what is the content of the game, what kind of game is the player going to play. Does the graphical presentation entice or repell the player from further playing. All these and other thoughs are part of fine tuning a (hopefully) successful game.
Video for the best underwater fx:
https://www.youtube.com/watch?v=O05I_vW8kO4
Video for quick overworld map:
https://www.youtube.com/watch?v=xSGCJk2JtAI
Video for transitions and fade in/out:
https://www.youtube.com/watch?v=QkrRykZj9Mw
Video for a dmg popup:
https://www.youtube.com/watch?v=PQ8FZHprqOw
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)
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