Super Demon Survivors
Clone and improve games [Super Demon Survivors devlog #4]
Can you outlast wave after wave of increasingly difficult, minimalistic gameplay using an array different weapons and power ups?
Where you like the genre or you want to be part of the active community, you will have direct influence on how the game will be done via comments below or directly with me and my community on my discord server.
The game is made by me and Gutpunch studios to create a game that is in the spirit of the good old games but with modern standards.
https://gutpunchstudios.com
// content of this video:
In this video I take you on a journey through by larping as a game desginer. The core and fundamental loop of the Vampire Survivors is a thing we want to analyse but improve/change on. So one thing that was and still is a feature is that your playable characters have different scalings which allow for different meta builds. But if you look at it as a casual or in a superficial way you don’t really see and feel any real uniqueness about any character at all. They seem to be only different images with a starter weapon that any other character can find in the game also. Here I try to give you an insight, that this can be a thing in Super Demon Survivors to improve on the already good mechanics of Vampire Survivors.
Culling mass instance system in Forager:
https://www.gamedeveloper.com/design/forager-optimization-in-gamemaker
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