This visual effects video tutorial shows you how to make a sphere plus a wave distortion in GameMaker Studio.

What is that distortion good for?
You see it in lots of small details, like a pixel art torch, fireplace or if needed in water. This method is very useful to single sprites and further advanced in combination with a surface to add a mirrow effect.

In the first part I show you how you can make this sphere, link in the description to the orignal sprite used.

The second part deals with the shader in use. So if you have seen my heat wave shader, there is not much change here. You simply apply it to a single sprite by distorting the original sprite on the texture page through waves horizontally and vertically in a predefined frequency. Here you simply need to ajust the values until they fit your specific need.

You can apply this also to larger images like shown on the water. Just keep in mind that this method is not the best way to apply it there.


Ring sphere found here: CC0 by oglsdl
https://opengameart.org/content/glow-circle

Heat wave shader:
https://youtu.be/PcERSGvh7H8

Texture pages in detail:
www.youtube.com/watch?v=DBrGo0YFla0


▶ Gamemaker Studio: https://www.yoyogames.com/get

▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations

♥ My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls

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Get some assets at itch.io https://1up-indie2.itch.io/

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