Visual Effects
Snes style pixelation- quick n dirty [GameMaker Studio 2 | Vfx]
This effect you see a lot in good old Super Nintendo and Sega games where the player is seeing a transition from a level to level or from a world map into a level. Famouse examples are Super Mario World or Secet of Mana.
The idea is simple: You set your fx layer of choise to a pixelate filter and add up the pixelate value in it. Once the screen is looking like a mess, jump to another room which is already pixelated and clear is slowy of the pixel effect also.
In depth video for fx layer:
https://youtu.be/0rHLIh4dR8s
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CHAPTERS
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0:00 Preview of what we will do – water effect on the background
0:40 Subscribe
0:50 Concept and setup explained
1:24 Setting up the object that handles the pixelation
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