Advanced Gamemaker
🔴 Zelda style hookshot [Game Maker Studio 2 | Advanced]
How can this be done?
The idea behind is quite simple. You have a player that can shoot out one kunai that on impact with another object gets stuck there. Now the player can pull the other object with the kunai towards him. To achieve this you need to understand the basic principles of how to get points on a line in gamemaker aswell as the inbuild object variables like speed and direction.
If you are not sure how this works you may want to revisit my lengthdir and inbuild tutorials:
lengthdir:
https://www.youtube.com/watch?v=pl7-sr6zeT8
Inbuild variables:
https://www.youtube.com/watch?v=Ulaojbg7dxs
Images used in thumbnail and video by Spring and Libz0rzz CC0
https://opengameart.org/content/shuriken-1
https://opengameart.org/content/tileset-and-characters-unfinished
▶ Gamemaker Studio: https://www.yoyogames.com/get
▶ Trial limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
🎮 My free game Clunky souls:
https://1up-indie2.itch.io/clunky-souls
💓 My assets:
Get some assets at itch.io https://1up-indie2.itch.io/
👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie
Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
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